Apply now →
121,275 EUR – 210,210 EUR for Level 4; and 147,675 EUR – 255,970 EUR for Level 5.
Senior Developer Relations Manager - EMEA AI Natives NVIDIA Remote · Spain / Italy
New
2d
Senior Applied Research Scientist – GPU Native Numerical Algorithms NVIDIA Remote · Germany
New
2d
Tech Engagement Lead, AI Labs - EMEA NVIDIA Remote · France
New
2d
Integrated Campaigns and Industry Marketing Lead – EMEA NVIDIA Remote · France / Germany
New
2d
Senior Applied Research Scientist – GPU Native Numerical Algorithms NVIDIA Remote · Germany
New
2d
Senior Applied Scientist, Efficient LLM Inference & Model Optimization Nebius Remote · Europe / UK 21d
Research Scientist / Engineer – Performance Optimization Luma AI Remote · Europe 25d
Senior AI Researcher: LLM post-training for hallucination reduction (f/m/d) Aleph Alpha Hybrid · Germany 19d
Senior AI Researcher- Pre-training (f/m/d) Aleph Alpha Hybrid · Germany 24d
Work type
Fully remote
Level
Senior
Salary
Not specified
- Open to
- Germany
- Experience
- 5+ years
- Posted
- 31 Oct 2026
- Still open
- Confirmed today
Job description
Industrial simulation depends on turning product and device geometry into valid, efficient discretizations. This role will advance computational geometry, meshing, simulation-ready representations, and AI-native algorithms for NVIDIA GPU platforms.
We are looking for an applied researcher who can build methods that move design data reliably from CAD to simulation. You will develop geometry, meshing, and discretization algorithms that improve robustness, numerical accuracy, and end-to-end performance across CAE, EDA, semiconductor, and scientific-computing workflows. Join us in reinventing the geometric foundation of engineering simulation!
What you'll be doing:
- Build algorithms for computational geometry, computer-aided engineering and design interoperability, mesh generation, mesh adaptation, spatial data structures, and curved discretization.
- Investigate differentiable geometry, AI-native geometry processing, learning-based meshing and discretization, and design-to-simulation workflows for inverse design, simulation-ready digital twins, and autonomous engineering workflows.
- Explore solver- and hardware-aware geometry and discretization methods that jointly optimize mesh quality, numerical accuracy, robustness, and comprehensive simulation efficiency.
- Define benchmarks for mesh quality, geometry conversion, discretization accuracy, robustness, downstream solver impact, and end-to-end simulation performance.
- Collaborate with teams across Omniverse, OpenUSD, Warp, solver engineering, NVIDIA Research, universities, and industrial partners involved in computer-aided engineering, electronic design automation, chip manufacturing, electronics, and digital twin workflows.
What we need to see:
- PhD or equivalent experience in computer science, computational geometry, scientific computing, graphics, applied mathematics, computational mechanics, engineering, or a related field.
- 5+ years of experience.
- Background in computational geometry, geometry processing, mesh generation, adaptive discretization, CAD and CAE algorithms, or simulation-ready representations with 5+ years proven experience working in computational engineering.
- C++ and Python skills, with experience building algorithms for sophisticated geometry.
- Understanding of boundary representations, topology, mesh quality, discretization error, numerical robustness, and solver requirements, supported by research, software, or industrial impact.
Ways to stand out from the crowd:
- Experience with CAD kernels or formats such as Parasolid, ACIS, Open Cascade, CATIA, NX, Creo, SOLIDWORKS, STEP, IGES, B-Rep, NURBS, or spline-based representations.
- Experience with tetrahedral, hexahedral, polyhedral, anisotropic, adaptive, boundary-layer, curved, or high-order mesh generation.
- Work in isogeometric analysis, remeshing, meshless methods, topology optimization, shape optimization, differentiable geometry, or AI-native mesh generation.
- Experience with geometry repair, feature or simulation-intent recognition, parameterization, persistent correspondence, learning-based geometry representations, GPU spatial algorithms, or solver-aware adaptation.
121,275 EUR – 210,210 EUR for Level 4; and 147,675 EUR – 255,970 EUR for Level 5.
Something wrong with this listing?